I Turned Coding Agents Into a Strategy Game — Ido Salomon, AgentCraft
AgentCraft applies real-time strategy game mechanics to reduce human bottleneck in multi-agent orchestration
“really, we are a bottleneck”
Itamar Solomon, creator of AgentCraft and MCP Steering Committee member, argues that developers are the primary bottleneck when running large fleets of coding agents due to the cognitive load of directing and verifying each one. His solution, AgentCraft, borrows UI patterns from RTS games like Warcraft to make multi-agent oversight feel intuitive rather than exhausting. The talk is a demo-heavy walkthrough of the tool rather than a research or product announcement, limiting its broader signal value.